Every season will have a set number of cards each with different requirements. Questing will work differently, pitting players against each other in a contest for supremacy. Yes, it’s a “take that” feature without any of the take that, which is ok in my book. What’s most important here is that the defender will not lose anything, and players that get too greedy will. However, if your opponent correctly anticipated your onslaught and overwhelmed you, you’ll lose a point instead. Combat is one of the main ways of gaining victory points. For every combat you win, you’ll gain a point. ![]() Whoever has the highest values at the end of the battle will usually come out on top. At the top of your board you’ll have 3 locations on each side that you’ll use to either defend or attack with. Firstly, every player will always be threatened by an attack by the players seated to their left and right. ![]() Consider resource acquisition the only solitaire action you’ll be doing in Tales of BarBEARia, every other decision will involve direct interaction with your fellow players.
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